![]() It's one of the books best features, since you never have to read the same thing both in the summary and again in the table. Yoon-Suin's setting information is presented almost entirely in tables. ![]() Only would it possibly be used to generate a random townsfolk (or a random house) if the party starts jumping in random windows.Īgain, this is a good way to present information, and has the added benefit of extra functionality if you ever do need to roll on it. A table of "d6 townsfolk and their houses" would primarily be used as a listing of the town's inhabitants. This is almost the same as #1, except it's used to deliver information. And you can always roll on it and challenge yourself to use whatever comes up. (That's why I like Elfmaids and Octopi, too.)Īs a way to present information, it works great. (I'm willing to bet that most people use The Dungeon Dozen to cherry pick brilliant ideas (and there are tons) than to actually roll on it during a game session.) In this sense, it's just a broad palette of colors presented to the DM, like a menu. Sometimes a random table is used more for information or inspiration, rather than to actually generate a random result. First, let's talk about how random tables are used.
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